VB

Viktor Bielozorov

Unity Developer & Tools Creator

Unity Tools Portfolio

Creating practical tools
for real Unity projects.

I build editor tools and systems that save development time and solve real production problems — from puzzle generators to automation utilities for game projects.

Unity • C# • Editor extensions Focus: usability & precision
Preview of the TrueFit Puzzle Cutter window in Unity showing an Earth illustration sliced into jigsaw puzzle pieces.
TrueFit Puzzle Cutter · Unity Editor Tool

TrueFit Puzzle Cutter

TrueFit Puzzle Cutter is a Unity Editor tool that slices any image into perfectly matching jigsaw puzzle pieces. Tabs and holes share the same mathematical centers, giving clean seams and reliable piece snapping for 2D and UI-based puzzle games.

Core Features

Pixel-Perfect Puzzle Generation

Generate jigsaw pieces from any texture with exact tab and hole alignment, consistent padding, and transparent PNG output.

  • Grid-based slicing (rows × columns)
  • Configurable tab radius and center offset
  • Automatic safe padding calculation
  • Deterministic edge layout (stable between builds)
  • Editor-only workflow — no runtime overhead
For Developers

Designed for Production Use

Built for teams who care about visual quality and predictable results. Works great for mobile, casual, and educational projects.

PNG with alpha Clean seams Internal outline Unity Editor tool

Other Work

Beyond puzzle tools, I work on Unity game prototypes, editor utilities and automation for building, content generation and asset workflows.

Unity • C#

Editor Extensions

Custom windows and inspectors to speed up content production, configure levels faster and reduce repetitive manual work.

Custom inspectors Tools UI Automation
Games

Prototypes & Systems

Gameplay systems, progression logic and tooling for casual & arcade-style projects, including 2D games and mobile-focused prototypes.

2D Mobile-ready Gameplay systems

Contact

If you have questions about TrueFit Puzzle Cutter, need support, or want to discuss collaboration, feel free to reach out.

The easiest way to contact me is by email or GitHub.

Email: belozorov.99@gmail.com

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